Projects / FreeLords / Releases

All releases of FreeLords

  •  08 Oct 2012 20:49
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    Release Notes: This release starts work on the GUI with a chat client for demonstration, adds server "rooms" to separate player actions (different games) from each other, implements loading and setting up of games (not yet integrated with client/server), and adds configuration and i18n facilities.

    •  09 Jan 2012 20:13
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      Release Notes: The client/server code works now, and a simple command line chat client/server has been implemented as a demo application. Several backend classes (game map and stuff populating it) have been implemented, though not fully functional yet.

      •  29 Aug 2011 20:33
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        Release Notes: The various backend packages were reimplemented using test-driven design and external libraries. Only source code and tests are included in this release. This implements abstract file access, XML loading, the sound engine, and the beginnings of the client-server architecture.

        •  19 May 2011 19:43
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          Release Notes: The sound architecture has been rewritten, a 64-bit Linux version has been added, heroes can now join, random map generation has been (mostly) fixed, and there are various minor changes.

          •  02 Jan 2010 12:06
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            Release Notes: The client-server handshake has been rewritten. Among other small things, this fixes some bugs, re-enables client permissions, and allows guest players that only observe. Some standard dialogs were simplified. A crude overview map was added. Some simple mouse cursor changes were made. External libraries were upgraded. Parts of the code were commented and simplified.

            •  30 Sep 2009 08:53
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              Release Notes: The tile size has increased to 128x64 pixels, and some new graphics have been added and implemented. Cities basically work now (unit production, income, occupation/razing). Units now need income, otherwise they desert. Fights are slightly more elaborate. Various internal code changes were made, such as commenting, using guice framework, debug flags and output, and some tests.

              •  13 Feb 2009 18:41
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                Release Notes: The most important change is probably the idea that all players now move their units simultaneously. A preferences dialog has been added. There are various bugfixes. More code is commented. There are many new graphics (especially unit images), seamless drawing of tiles, an item backend and an item dialog, gold display on the main map, crude roads,

                •  11 Feb 2009 10:47
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                  Release Notes: Simultaneous movement of all units was implemented. Many new graphics were added. Item and preferences dialogs were added. Various interface fixes and improvements were made.

                  •  19 Feb 2008 18:59
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                    Release Notes: This release includes complete network handling, an isometric map engine, a lot of work on the server engine, and more JavaDocs of the code base. The user interface is growing.

                    •  07 May 2007 01:37
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                      Release Notes: Handling of the config file has been made easier. The AI has been fixed and improved. A 4th defense level for cities has been added. A couple of dialogs have been redone. There are many new pics. Music has been implemented, and a couple of tracks have been added.

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