Projects / FreeJ

FreeJ

FreeJ is a vision mixer: an instrument for realtime video manipulation used in the fields of dance and theater performance, veejaying, medical visualization, and TV. With FreeJ, multiple layers can be filtered through effect chains and then mixed together. The supported layer inputs are images, movies, live cameras, particle generators, text scrollers, and more. The resulting video mix can be shown on multiple and remote screens, encoded into a movie, and streamed live to the Internet. FreeJ can be controlled locally or remotely from multiple places at the same time, using a slick console interface. It can be automated via JavaScript and operated via MIDI and joystick.

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Release Notes: This release adds a new audio bus with realtime sound parametrization using FFT, more support for plugins (freeframe), new controllers for wiimote, mouse, video jogger, and OSC network messages, an updated Javascript implementation with garbage collection, faster response and handling of layers and controllers, experimental Python bindings and OpenGL viewports, several bugfixes, and documentation updates.

  •  01 Dec 2007 13:20

Release Notes: Fixes include a new video encoder backend based on the ffmpeg2theora utilities and a new parameter system for the scripting and console interface. Scripting now implements inheritance of objects and outputs precise debugging messages. Some new frei0r generators are included along with the BeTV script.

Release Notes: Keyboard, MIDI, and joystick controllers are now scriptable, as well as the Ogg/Theora encoding and streaming. This release also includes the JavaScript API documentation and examples, a new audioscope (Goom) layer, and more optimizations and fixes.

Release Notes: This release includes playback of flash vector animations, updates to the manual page, and some minor fixes.

Release Notes: Encoding in Ogg/Theora has been implemented so that FreeJ can now save to a movie file or stream live to an online Icecast2 server, while audio is being recorded as well from the soundcard. The scripting API has been improved, and various library dependencies are now included statically for easier and more portable source builds.

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