Projects / Freeciv

Freeciv

Freeciv is a multiuser reimplementation for Unix/X of the famous Microprose game of Civilization. By default, the game is an improved Civ II, but this can be customized; modpacks for near-100% compatibility with Civ I and Civ II are included. Multiuser gameplay is real-time: in each turn, all human players move concurrently. The game is designed to remain fairly playable even on poor network connections. Freeciv can also be played on standalone machines, and its AI players are a good challenge for beginners. The source code comes with the server, two X clients, and non-X clients for MS Windows and Amiga. Freeciv is released under the GNU General Public License. It is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there.

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Recent releases

  •  28 Jul 2012 22:17

    Release Notes: This release adds numerous bugfixes, AI enhancements, and playability fixes.

    •  22 Oct 2011 10:12

      Release Notes: Numerous enhancements and bugfixes.

      •  04 Aug 2008 04:01

        Release Notes: Fixes for bootstrap and compilation issues, rulesets, several bugs concerning player handling and game loading, and for a number of corner case crashes. A fix for a memory leak in the readline code. A bug that prevented adding items to the top of global worklists has been fixed. Citybar view options have been fixed. There are updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish, Spanish, and German translations.

        •  26 Apr 2008 10:50

          Release Notes: This release fixes a handful of crashes and another handful of bugs. The server authentication backend was improved, most importantly fixing a situation where bad user input could crash the server.

          •  05 Apr 2008 13:21

            Release Notes: A server crash was fixed. Buttons were added for saving server settings in the GTK+ 2 client. Many updates were made to translations.

            Recent comments

            23 Dec 2008 15:52 mdnava

            Suggestion
            This game shouldn't be on real-time strategy, that's what I was expecting.

            06 Mar 2004 07:36 Bloem

            Re: Freeciv gone ?
            Yes, I've noticed. Prior to march the 3rd I was not able to connect to www.freeciv.org. A traceroute went untill a router of sony and I'd figured some network configuration or hosting-problem would be the troublemaker.
            I was wondering what the problem was and since the site was down, I figured that someone on freshmeat would have an answer.

            The site is up now and I was able to get the latest and greatest freeciv-client and play this wonderfull game with my friends. Thanks!

            04 Mar 2004 12:56 jeffcovey

            Re: Freeciv gone ?

            > Does anyone know where freeciv is gone.
            > www.freeciv.org seems down.

            It's not down; it says:

            > March 3rd 2004: freeciv.org general failure
            %
            > Due to a disk array failure on freeciv.org's most important machine,
            > many Freeciv services, including the metaserver, game ranking, are out
            > of order. However, the public gameserver is still up: you can play on
            > the Internet with your Freeciv client. Either here on pubserver or at
            > alkar.net on the zhaba.alkar.net server.

            Please give them some time to make repairs.

            04 Mar 2004 08:26 Bloem

            Freeciv gone ?
            Does anyone know where freeciv is gone. www.freeciv.org seems down.

            13 Mar 2003 16:26 samboy

            Patch to make AI easier to defeat
            Since people have been complaining that the AI is too difficult to defeat, I have implemented a patch which causes the AI to only very slowly get tech. This makes the game fun for people who are not intimately aware of how to as quickly as possible develop technology for FreeCiv.


            The patch is here


            - Sam

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