Freeciv is a multiuser reimplementation for Unix/X of the famous Microprose game of Civilization. By default, the game is an improved Civ II, but this can be customized; modpacks for near-100% compatibility with Civ I and Civ II are included. Multiuser gameplay is real-time: in each turn, all human players move concurrently. The game is designed to remain fairly playable even on poor network connections. Freeciv can also be played on standalone machines, and its AI players are a good challenge for beginners. The source code comes with the server, two X clients, and non-X clients for MS Windows and Amiga. Freeciv is released under the GNU General Public License. It is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there.
|Tags||Games/Entertainment Real Time Strategy Turn Based Strategy|
|Operating Systems||Mac OS X Windows Windows Windows Windows OS Independent OS/2 POSIX BSD FreeBSD NetBSD OpenBSD HP-UX IRIX Linux Solaris|
Release Notes: This release adds numerous bugfixes, AI enhancements, and playability fixes.
Release Notes: Numerous enhancements and bugfixes.
Release Notes: Fixes for bootstrap and compilation issues, rulesets, several bugs concerning player handling and game loading, and for a number of corner case crashes. A fix for a memory leak in the readline code. A bug that prevented adding items to the top of global worklists has been fixed. Citybar view options have been fixed. There are updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish, Spanish, and German translations.
Release Notes: This release fixes a handful of crashes and another handful of bugs. The server authentication backend was improved, most importantly fixing a situation where bad user input could crash the server.
Release Notes: A server crash was fixed. Buttons were added for saving server settings in the GTK+ 2 client. Many updates were made to translations.