Projects / fracplanet

fracplanet

fracplanet is an interactive application for generating and viewing random fractal planets and terrain with oceans, mountains, icecaps, and rivers. These can then be exported as models to POV-Ray or Blender, or as textures to other applications. It uses Qt and OpenGL.

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Recent releases

  •  06 Oct 2009 07:47

    Release Notes: This application was ported to Qt4, with a significiant code rework. Apart from the shinier Qt4 "look", and automatic use of multisampled rendering when supported by OpenGL, there are no new features.

    •  21 Apr 2007 21:11

      Release Notes: Updates were made for Debian Etch and Ubuntu Edgy. No new program functionality was added.

      •  16 Jul 2006 20:04

        Release Notes: The main addition in this release is the ability to export the terrain as a texture map, with or without relief shading. A DEM (Digital Elevation Model, or height field) and normal map are also written. For planets, the textures are a cylindrically projected latitude/longitude map (this is directly usable as a spheremap in POV-Ray). The illumination direction is now controllable from the GUI, and swirly spiral weather systems can be added into the clouds.

        •  09 Apr 2006 20:01

          Release Notes: Now also builds .debs for Debian Sarge and Ubuntu Breezy (available from sourceforge). There is little reason for users with a working 0.3.0 to upgrade: one minor GUI improvement, and the random number generator switches to use the boost mt19937 implementation. For those building the code themselves, please note that the boost C++ library is now required ("libboost-dev" package on Debian).

          •  21 Mar 2006 01:08

            Release Notes: This version adds the ability to export meshes to Blender, the option of generating a layer of clouds, control over the viewer window's background colour, and some built-in documentation.

            Recent comments

            23 Jan 2005 02:20 gdesigner

            Nice!
            What a great program! Very short learning curve too. You get results almost immediately.

            Many thanks to all the contributors.

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