Projects / fluxus


Fluxus is a graphical live coding environment for Scheme. Fluxus reads live audio or OSC network messages which can be used as a source of animation data for real-time performances or installations. Keyboard or mouse input can also be read for simple game development, and a physics engine is included for realtime simulations of rigid body dynamics. The built in scheme code editor runs on top of the renderer, which means you can edit the scripts while they are running.

Operating Systems

Recent releases

  •  24 Sep 2006 18:32

    Release Notes: This release adds GLSL hardware shading support, new blobby implicit surface primitives, better support for procedural modelling, and many bugfixes.

    •  24 Jun 2005 18:24

      Release Notes: This release adds a built-in editor, changes to the scripting language to make it simpler, more editor control, more primitives, NURBS, text and object instancing, object deformation, and support for OSC for communication with other applications.

      •  29 May 2004 04:19

        Release Notes: Frame dumps are now saved as TIFF files, and an offline wav file parsing mode was added so that you can make pop videos. A logo turtle-tyle poly builder for algorithmic shape generation was implemented along with lots of smaller features such as full-screen mode, parenthesis highlighting, line primitives, and renderer optimizations.

        •  30 Nov 2003 20:33

          Release Notes: This version brings portaudio support, more material options, texture optimisations, and many miscellaneous small fixes.

          •  21 Oct 2003 12:35

            Release Notes: gcc 3.2 compatibility was ensured. Jack audio support was reimplemented. The build setup was made cleaner.


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