Projects / Fische / Releases

RSS All releases of Fische

  •  19 Dec 2013 10:32

Release Notes: One minor bug was fixed.

  •  08 Dec 2013 18:57

    Release Notes: The pause feature was re-added like in fische3.

    •  22 Jan 2013 01:18

    Release Notes: Some bugs were fixed.

    •  21 Jan 2013 05:07

      Release Notes: This release no longer does any sound recording. This may seem strange, but there are tools (such as sox) that are so much better at reading and converting sound. Therefore, it will from now on only accept data on stdin. It uses OpenGL, which also makes it more flexible. Resizing a window is now easily possible, including to fullscreen, while having separated the CPU and RAM demand from the window size.

      •  19 Jan 2011 11:14

      Release Notes: Fische has received support for clean exit on Ctrl^C. Other changes are purely cosmetical.

      •  15 Jan 2011 17:53

        Release Notes: Version 3.2.0 failed to build from source. This has been fixed.

        •  14 Jan 2011 22:47

          Release Notes: Fische has been improved in many areas. Beat detection has been enhanced, colour changes make more sense, performance was drastically improved, and the code was cleaned up.

          •  17 Apr 2010 17:05

            Release Notes: This is a bugfix release for 3.1.4.

            •  16 Apr 2010 22:39

              Release Notes: This release not only fixes a few bugs, but also finally includes CPU detection and SMP support for OSs other than Linux. An optional "nervous" mode has been implemented that makes the animation more lively. It is of course a matter of taste, but in the author's opinion, the nervous mode goes well with electronic music, while ruining most other genres. Nervous mode can be specified on the command line (-e), or toggled at runtime ('N'). Some experimental vector fields have been added and may well be discarded again in the future (or enhanced).

              •  10 Apr 2010 19:09

                Release Notes: This release includes support for PortAudio input, as well as binaries for Windows and Mac OS X. Fullscreen switching should now work on all operating systems. The Windows version still suffers from a minor frame rate problem, which can be worked around using the -s flag.


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