Projects / eXtace / Releases

RSS All releases of eXtace

  •  30 Jan 2001 06:12

Release Notes: This release incorporates all the patches and fixes from users: ALSA fixes, colormaps which now initialize properly, and miscellaneous cleanups.

  •  30 Jan 2001 06:12

Release Notes: A fix for a colormap save bug, drawing routines thread fixes, autoconf fixes, and cleanups to the drawing routine code.

  •  30 Jan 2001 06:12

Release Notes: ALSA loopback refinements, selectable ALSA card, device, and subdevice from the GUI, and several thread-related bugfixes.

  •  30 Jan 2001 06:12

Release Notes: This version includes a rewrite of the display engine to give as close as possible perspective tilting of the 3D spike axis' which gives a much more correct and eye-pleasing display. The axis can now be flipped over properly and dragged to any direction with proper tilting maintained. The y axis will now stay square with respect to the X-axis as it should have before.

  •  30 Jan 2001 06:12

Release Notes: Fixes were made to make it compile on versions with the stock fftw-2.1.3 RPM from fftw.org. Perspective tilting was implemented on Land3D and Wire3d modes.

  •  30 Jan 2001 06:12

Release Notes: Lots of bugfixes, a rewritten colormap editor to allow saving and loading of colormaps, some speedups, and documentation updates.

  •  30 Jan 2001 06:12

Release Notes: Console code bugs were fixed. A backing pixmap option was added to all scrolling displays to allow them to be partially covered and not lose the display.

  •  30 Jan 2001 06:12

Release Notes: Fixes for major memory leaks, expansion and improments to the scope stabilizer routines, and a new backing pixmap option to main options.

  •  30 Jan 2001 06:12

Release Notes: Fixes for several important memory leaks (email the author if you get any more segfaults on closing), addition of a graticule to scope, and cleanups to peak decay routines in the Graphic Eq.

  •  30 Jan 2001 06:12

Release Notes: Trailing peaks in the Graphic EQ, more controls to the control panel to turn the peaks on or off as desired and control their decay speed, storing of all settings between sessions, and trace stabilizer control to the scope controls to see the difference it makes.

Screenshot

Project Spotlight

brothersinarms

A Super Mario Bros. game.

Screenshot

Project Spotlight

Text Fiction

A Z-Machine for Android.