Release Notes: The mirroring of operators in the GUI did not work, and has been fixed. The project is now hosted at SourceForge.
Release Notes: This version introduces a small improvement in the termination package. Algorithm termination conditions can now be linked together with AND/OR relations. In addition a bug in the properties view has been fixed; the view wasn't updated correctly when creating non-trivial properties.
Release Notes: This release fixes two bugs concerning internal handling of paths containing special characters like whitespaces and creation/saving of operators in packages with more than one segment in their package names.
Release Notes: A new project navigator that supports drag and drop of operators into the algorithm editor was added. Attributes are now shown in the default Eclipse properties view. Several bugs were also fixed.
Release Notes: This version fixes a serious bug with the Unix versions which caused trouble when creating algorithms.
Release Notes: This version brings a new operator editor that allows editing of the source code and the descriptor information of an operator concurrently.
Release Notes: The properties view has been replaced by a more flexible attributes view that additionally allows editing of array properties. The save format for algorithms had to be changed to store such array properties.
Release Notes: There are not so many user-visible changes, but several internal changes have been made to justify the jump in the minor version number. In brief, descriptor information is now stored in separate XML files, a graphical editor for descriptor files was added, arrays of primitives can now be entered directly, and several issues have been fixed that made the prior version not really usable.
Release Notes: eaLib has been renamed to Evolvica. This version is a major rewrite of the software. The API has been completely revised. The software now includes a visual algorithm editor, a source code editor, and a debugger.
Release Notes: Several small fixes were made. A new single-thread mode has been implemented. This is a workaround for a bug that could cause race conditions when running an algorithm in multi-threaded mode. This should also speed up things a little bit on machines with only one processor.