Projects / Erebus / Releases

All releases of Erebus

  •  16 Jun 2014 23:30
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    Release Notes: This release fixed a crash on Android when all ammo of a ranged weapon was used up. Multitouch zoom gesture now works properly on Windows 8 touchscreens. Various other bugs were fixed. A new enemy, Fire Ant, was added to the 3rd quest.

    •  12 Feb 2014 22:53
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      Release Notes: Each character now has their own special skills. When fighting enemies that require a magical weapon, melee combat now conducted using M instead of FP. A new Sling weapon was added. A new enemy Troll was added to the 3rd quest. Improvements were made to random dungeons. A new GUI button was added to target and cycle between selected enemies. New graphics were added. Various bugfixes, UI improvements, and rule tweaks were made.

      •  16 Dec 2013 23:31
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        Release Notes: A problem with saving games in some circumstances was fixed. The Android version now supports import/export of saved games. New music was added. SFML 2 is now used in place of Phonon for audio on Windows and Linux. The required Qt library size was reduced by over 10MB (no longer requires WebKit). Lots of other bugfixes and improvements were made.

        •  07 Jun 2013 09:00
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          Release Notes: A bug where save game files that couldn't be loaded were sometimes created (e.g., 2nd quest). The Android back button now works correctly in all parts of the UI. This release is for Source and Android only (Windows and Symbian still at version 0.7).

          •  27 May 2013 23:02
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            Release Notes: Erebus is now available on Google Play for Android smartphones and tablets. Minor improvements were made for other platforms.

            •  24 Apr 2013 06:49
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              Release Notes: This release fixes a major bug which caused choosing a custom name to mean that the player started with no items. Various improvements have been made to pathfinding and the user interface. The graphical perspective of doors has been improved. Undead enemies have been added for random dungeons. Various other bugs have been fixed.

              •  29 Mar 2013 16:00
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                Release Notes: New gameplay modes, random dungeons, and permadeath were introduced. Players can now select which stats to improve when levelling up. New weapons were added: Holy Water, Acid, and different arrow types. More spells for enemies were added. AI improvements were made. Graphical and UI improvements were made, including a circle for targetted enemy, graphical effects for spells and arrows, and UI changes for non-mobile devices. A new turbo mode makes the game run at 2x speed. Various bugs were fixed. The Linux version now supports "make install", and an installer is now available for Windows.

                •  30 Jan 2013 23:09
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                  Release Notes: A 3rd quest was added. The graphics have been improved. Improvements were made to combat rules and leveling. Wandering monsters were added. Various bugfixes and user interface improvements were made. The new version should be compatible with old save game files, but for best results please start with a new game.

                  •  01 Jan 2013 18:25
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                    Release Notes: Problems on Windows were fixed on some systems where plugin DLLs weren't available (no sound, and a crash when dying). Improvements were made to the performance and user interface. New items Short Sword +1 and Ring of Bravery were added. This version should be compatible with old save game files, but for best results, please start with a new game.

                    •  28 Dec 2012 20:49
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                      Release Notes: Improvements were made to the graphics. New Rogue-like keyboard controls were added. There is a new gameplay element "Terror".

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