Projects / equinox3d

equinox3d

EQUINOX-3D is a 3D modeler with a very fast, fully integrated ray-tracer. It features read/write support for COLLADA, read support for Radiance's .hdr image format, 3DS (3D-studio) file format read support, multi-texturing, custom-programmable texture mapping, bump-mapping with automatic texture-space tangents, the ability to zoom into a region with "fly-to", and more. It includes a full runtime-class framework and a core design that allows for the addition of anything from a physics engine to a fully integrated renderer from a plugin. It is faster and more memory efficient than many other modelers.

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Recent releases

  •  22 Oct 2008 13:12

    No changes have been submitted for this release.

    •  16 Oct 2008 15:29

      Release Notes: A physically accurate global-illumination renderer was added. A major speed improvement was made in the interactive ray-tracer. GUI improvements were made. A 3D rotation widget was added.

      •  26 Dec 2007 14:55

        Release Notes: Fast and physically accurate area lights were added, using adaptive stratified sampling. Ray-tracing was made faster. The animation infrastructure was improved. Undo and redo work for more operations. The user interface was improved.

        •  09 Apr 2007 16:03

          No changes have been submitted for this release.

          •  16 Apr 2006 03:45

            Release Notes: A Mac OS X version is available. The Cg renderer was improved. A built-in code generator was added, capable of generating billions of optimized shader variations based on the UI. An unlimited number of lights with hardware-accelerated shadows is supported. HDR (high dynamic range) rendering, reflection and refraction cubemaps, and tangent-space and object-space normal maps were implemented. The "I" key sets the interest point to point on the surface under the mouse pointer. IK and construction-history were improved. (Spline) Faces are saved and restored from COLLADA files. Face holes can be deleted.

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