Release Notes: This is a feature release extending the 1.0 API. It introduces major new features, most notably automatic configuration, the Sequel library, runtime reliability, and tile compounds.
Release Notes: 2D and DB load-balancing, support for time-multiplex compounds, a statistics overlay, and ParaComp integration were added.
Release Notes: This release adds support for DPlex compounds, an easy thread synchronization model, a new view API, and an update of GLEW to 1.5.1.
Release Notes: This version focuses on scalability, most notably by adding pixel compounds for fill-rate-bound applications and a performance increase between twofold and fourfold during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics.
Release Notes: The new Programming Guide gathers all the information to write scalable Equalizer applications. Many additions to the programming interface facilitate the conversion of existing, single-threaded OpenGL applications to parallel Equalizer-based programs. The support for volume rendering opens the power of scalable rendering to new markets, for example in medical imaging and Oil and Gas exploration. Furthermore, porting of existing rendering codes has been simplified substantially by the optional, per-node frame synchronization.
Release Notes: This release runs on Windows XP, extending the support to all major operating systems. Various new features and stability improvements make this release the fastest and most mature so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster.
Release Notes: Support for scalable rendering by using multiple CPUs, GPUs, and computers to scale the rendering performance of a single view: sort-first (2D), sort-last (DB), and eye task decomposition, tile-based reassembly for sort-first and eye recomposition, and a flexible recomposition engine for parallel compositing including, but not limited to, direct send and binary swap sort-last compositing. Fast image compression for network transfers based on a modified RLE algorithm. Support for dynamic near and far planes. Initial implementation of a statistics API.