All releases of Equalizer


Release Notes: Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.


Release Notes: This is a patch release improving compatibility with external packages for Equalizer 1.0.1.


Release Notes: This is a patch release fixing eight bugs in Equalizer 1.0.


Release Notes: This release delivers a stable API, the collage network library, downloading and uploading plugins, and runtime stereo switching.


Release Notes: Major stability improvements were made over 1.0-alpha, delivering the full feature set and API of Equalizer 1.0 for stable application development.


Release Notes: The full feature set and API of Equalizer 1.0 have been completed. The Collage network library was added. Support was added for GPU compression plugins. An administrative API for runtime configuration changes was added.


Release Notes: This release adds subpixel compounds for full-scene anti-aliasing (FSAA) or depth-of-field (DOF) decomposition, data distribution and data updates using reliable UDP multicast, and support for writing applications which do not use OpenGL.


Release Notes: Automatic cross-segment load-balancing for multi-display installations, Dynamic Frame Resolution (DFR) for constant framerate rendering, and a compression plugin API for runtime-loadable image compression engines.


Release Notes: 2D and DB load-balancing, support for time-multiplex compounds, a statistics overlay, and ParaComp integration were added.


Release Notes: This release adds support for DPlex compounds, an easy thread synchronization model, a new view API, and an update of GLEW to 1.5.1.