All releases of EQEMu EverQuest Server Emulation Project

  •  06 Jan 2002 05:20
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    Release Notes: #save now forces a character save to the database. Basic NPC movement, mem blur type spells, AE around target and AE around caster spells, random attacking based on your weapon and your skill, and server population were added. Worldservers can now uplink to a login server and use one master database.

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