Projects / Epiphany / Releases

RSS All releases of Epiphany

  •  23 Nov 2007 09:45

Release Notes: Music was added to the game and the menu, and there are several changes to the sound subsystem. Configuration is now saved into an XML file, and support was added for command line options. Several memory leaks were fixed.

  •  20 Jun 2007 05:52

Release Notes: A bug that prevented saving game progresses was fixed. There was also small fixes in autotools configuration, as "make distcheck" works now.

  •  16 Jun 2007 12:32

Release Notes: The main change in this release is the use of SDL instead of ClanLib, along with code refactoring, autotools support, major bug fixes, and 10 new levels.

  •  12 Mar 2003 11:00

Release Notes: Several bugs were fixed.

  •  24 Jan 2003 15:47

Release Notes: New levels were added (11-13), a new monster was added ("Tomato"), and the map format was changed: now a map is a script compiled on-the-fly.

  •  29 Aug 2002 16:36

Release Notes: A sample class has been added. The "playing a sample several times" bug has been fixed, and there are several internal fixes.

  •  28 Aug 2002 14:41

Release Notes: A bug that caused segfaults on some systems has been fixed.

  •  26 Aug 2002 16:26

Release Notes: This release adds a class menu and menu graphics, changes map management, adds different types of doors and keys, adds time support, adds spriteset (skins) support, adds sound support, and has a few samples.

  •  05 May 2002 09:33

Release Notes: Some odd behaviors of flintstones, entity_fallings, and entity_peperon were fixed. The functionality of doors was changed. New levels were added. Changes affecting gameplay were made, including the rule that the player cannot run away when a monster is touched and an increased frequency of acquiring keys. The sprites for boulders, emeralds, sapphires, flintstones, and exits were changed. New Steel and Wood entities were added.

  •  25 Apr 2002 14:16

Release Notes: A new monster pepperoni, a new configuration file for storing last unsolved level, some changes affecting gameplay (player cannot eat an emerald if it is falling), and a new level (level 6).

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