Projects / Epiphany

Epiphany

Epiphany is a multiplatform clone of the game Boulderdash. It is written entirely in C++, using SDL as its graphic library. The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.

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Recent releases

  •  23 Nov 2007 17:45

    Release Notes: Music was added to the game and the menu, and there are several changes to the sound subsystem. Configuration is now saved into an XML file, and support was added for command line options. Several memory leaks were fixed.

    •  20 Jun 2007 12:52

      Release Notes: A bug that prevented saving game progresses was fixed. There was also small fixes in autotools configuration, as "make distcheck" works now.

      •  16 Jun 2007 19:32

        Release Notes: The main change in this release is the use of SDL instead of ClanLib, along with code refactoring, autotools support, major bug fixes, and 10 new levels.

        •  12 Mar 2003 19:00

          Release Notes: Several bugs were fixed.

          •  24 Jan 2003 23:47

            Release Notes: New levels were added (11-13), a new monster was added ("Tomato"), and the map format was changed: now a map is a script compiled on-the-fly.

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