The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine.
|Tags||Games/Entertainment Software Development Libraries|
|Operating Systems||POSIX Windows Linux|
|Implementation||Lua C++ Python Perl|
Release Notes: This release adds Lua support to the build scripts so that user intervention is no longer required. Lua support has been moved into a proper loadable module.
Release Notes: Preliminary Lua scripting support has been added.
Release Notes: This release includes further cleanup of code, working towards enabling of scripting support.
Release Notes: Crate Game Engine has been completely rewritten from scratch after realizing that the current direction was not going to scale as intended. This release represents the first working release after the rewrite. No games are currently playable, but it is a working proof-of-concept of the new asynchronous message passing-based engine.
Release Notes: This release includes minor API and documentation updates, as well as a logging system.