All releases of Emotion Engine

  •  10 Sep 2002 17:28
Avatar

    Release Notes: Sprites use just a matrix instead of coordinates, and now have move and rotate functions. A problem with rotate and translate order not affecting movement has been fixed. aclocal has been added to Makefile.cvs for different version of automake. The scripts have been extended to show more possibilities.

    •  04 Sep 2002 18:32
    Avatar

      Release Notes: level is no longer a global pointer. There are minor changes to world file add model types. eePenguin is now gone; with scripting, it's no longer nessesary. eeSprite->loadModel has been added, so there is no need for overloading. The world file has been changed so that you can define what script to run. sprite->runScript is now sprite->update().

      •  28 Aug 2002 00:01
      Avatar

        Release Notes: This release is still quite buggy. It currently includes keyboard and mouse inputs, a camera class, a level loader, a sprite class, and a world class. In the mouse input, the mouse follows nicely if you hold your mouse down, but the camera does not move unless the button is held down. The camera class handles all your camera movements. The level loader uses XML files, needs cleaning up, and is still mostly written in C. The sprite class is basic, loads the model, and can run a script. The worlds class contains a linked list of sprites so they can be updated.

        Screenshot

        Project Spotlight

        episoder

        A tool to tell you about new episodes of your favourite TV shows.

        Screenshot

        Project Spotlight

        BalanceNG

        A modern software IP load balancer.