Projects / Eternal Lands / Releases

All releases of Eternal Lands

  •  23 Oct 2003 21:14
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    Release Notes: This is a server only update. Now you can right click on doors, ships, caves, etc., and you will automatically walk there and then use that object. Now you can use the picking hand icon on a bag, and you will move there and then open the bag. A new NPC, "Newbie elper" was added to assist new players and answer FAQs. Chat channels were also added.

    •  19 Oct 2003 20:23
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      Release Notes: Walking speed has been increased by 100% The middle mouse button now rotates the camera, and the right mouse button is now "Use/Talk". You can now store your items in a safe place (the storage facility in Portland), and you can also sell armors, swords, and magic items to an NPC in Lakeside. Metals can now be smelted either using your alchemy or the NPC in Portland. Various bugs in the server were fixed.

      •  12 Oct 2003 21:28
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        Release Notes: This update adds a lot to the economy. There is now a new coin, the ability to melt the ore into metals (via an NPC), and 15 new NPCs in various places, such as inns, stores, and so on. The orcs were moved from Portland to the Ruins of Tirnym, and were replaced by some goblins. Now there are swords, magical items, and also the ability to manufacture swords and armor. A lot of bugs were fixed, both on the client and the server.

        •  06 Oct 2003 20:10
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          Release Notes: This is a server only update. 2 new quests, 4 weapons, and 2 armors were added. They will not show from the outside, but they will in about 1 month. At the end of Grammy's quests, your quest items will actually disappear. The bug where if you had an open bag, and teleported/beamed up, the bag was still open has been fixed. The Life Drain spell actually works (or should work). When you poisoned a monster that was fighting with someone else, you couldn't move because you were incorrectly set as "preparing to be attacked".

          •  01 Oct 2003 19:27
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            Release Notes: Two new maps and 3 new monsters (ogre, orc, and goblin) were added. The new monsters will attack if they see you. Now the eye icon will give you some info about various objects (not fully operational yet). A lot of server bugs were fixed, including a server crashing bug, walking dead animals, the "remote healing" spell allowing infinite use, with no reagents cost, and many other smaller bugs. Now the creatures will attack you if you poison them. Some of the Tab maps were updated, including more details, and they are much more accurate. A new spell (life drain) was added.

            •  22 Sep 2003 03:57
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              Release Notes: The game server has been changed from a machine hosted by a friend in Denmark to professional hosting in France. The new machine is more reliable, has a lot more bandwidth, and the ping has decreased with an average of 20 MS. Soon, there should be a separate French version with its own server. A few minor bugs were fixed, and a few new objects were added.

              •  15 Sep 2003 09:27
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                Release Notes: Support for some Unicode characters was added (the French, German and Danish sets), and five new animals were added (a fox, a puma, and 3 different snakes). The stats windows is now updated in real time so there is no need to refresh. Some problems with damage and experience in the combat formulae were fixed, and Mira will now buy potions from you. Various animal attributes were changed slightly to make them a little stronger.

                •  09 Sep 2003 20:46
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                  Release Notes: This is a server only change; there is no need to re-download the client. There are two more quests, more trainers, and now you can also buy/sell potions. Many bugs were fixed, including a trade bug, a potion bug (that allowed you to keep very high levels indefinitely), rabbits and other animals getting way too strong after being killed a few times, a server crashing bug that occurred when fleeing from combat, and more.

                  •  03 Sep 2003 02:26
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                    Release Notes: This version now features combat, so that players can attack the animals anywhere, and other players in PK maps. Experience for new skills (attack, defense, combat, potion, and alchemy) has been added. There are new potions to make (about 10), and two new animal species (boar and rabbit). The harvesting exp/hour limit was increased to 120, rather than the old 50. The Wraith and Golric will offer to train players and increase their WILL and REASONING stats, after completing some quests. A few minor bugs on the server were fixed.

                    •  18 Aug 2003 03:31
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                      Release Notes: Now there is AI in the game (deers, bears, and wolves). You can't attack them yet, but you can poison them. The GUI was improved (menus now have a border, and can be dragged on the screen) Some map bugs were fixed and the harvesting skill was reset, making the harvesting experience a little different to prevent scripting. A new map (a gold mine) was added. The magic system was changed a little so that you won't lose the reagents if the spell fails.

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