Projects / Eternal Lands / Releases

All releases of Eternal Lands

  •  04 Jul 2006 04:35
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    Release Notes: This update brings many new resources, monsters, maps, spells, bugfixes, and various client improvements such as a kill counter, experience tracker, better channel management, and a slightly improved auto update system.

    •  07 Feb 2006 07:21
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      Release Notes: Multiple optimizations, a new auto-update system, and new content were added, including new maps, monsters, items, and NPCs. Many bugs were fixed.

      •  14 Oct 2005 23:33
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        Release Notes: Many bugs were fixed, a few new animals and maps were added, support for item usage cooldown has been implemented (but is not yet active), and the interface visuals were improved.

        •  18 Sep 2005 08:04
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          Release Notes: The main improvements include a whole new continent, new animals and monsters, major GUI improvements, a new rendering method (using cal3d instead of MD2), multiple chat channels, a better character interface, an improved storage interface, and more. Another release focused on bugfixes is expected within the next few days.

          •  26 Jan 2005 07:54
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            Release Notes: Two new maps and three paid races were added. All the known bugs were fixed, and the following new features were added: Z buffer shadows, a much better particle system, an AFK 'answering machine', lightable fires, icons tooltips, a quick use items bar, support for music and playlists for each map, map annotations, map legend, continent map showing, improved walking, custom keys, and the ability to change all the settings in el.ini while in the game, without having to exit first.

            •  23 Aug 2004 06:02
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              Release Notes: A new monster was added, some textures were enhanced for better visual quality, the start map (Isla Prima) was totally remade and now looks much better, and various new weapons and armor were added, including magic swords and plate mail armors. A few bugs were fixed and the network code was enhanced slightly, so the game should be a little faster.

              •  10 Jun 2004 20:09
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                Release Notes: 3 new maps and 2 new monsters were added. There is a totally new interface, which includes the console and game map, a quickbar with the first 6 items, and some status bars. Now you can click on the map and go to that place. A few major bugs were fixed. A quest log and an encyclopedia window were added. Now there is texture compression, which makes the game faster and takes less memory. For Windows, there is an installer/updater system.

                •  05 May 2004 07:31
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                  Release Notes: UI improvements were made: The scroll wheel now zooms in and out, and you can drag items out of the inventory to drop them and double right-click on an item to use. A new menu (knowledge list) was added. Mana, food, and health bars were added to the GUI, a new map was included, and some map changes and improvements were made. The server side system was completely changed, making the game much better.

                  •  03 Apr 2004 14:59
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                    Release Notes: Three new maps (one surface map and two caves) have been added. A crashing problem has been fixed by using a workaround to avoid an Nvida bug on Windows. Some new configuration options have been added. There is now an option to use Vertex Arrays for displaying the MD2s; it can give a huge performance boost, but it takes a lot of memory as well (the default value for it is off).

                    •  15 Feb 2004 20:17
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                      Release Notes: A zoom in/out feature (PageUp/PageDown) was added. The players/AI text alignment was fixed. Many various bugfixes, but there are still some rare crashes. The animations sped up a little in order to avoid an unnecessary "resync with the server". 3 new maps and 2 new animal types (rat and beaver) were added as well. The sound system was changed from SDL_mixer to OpenAL.

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