Release Notes: Some functions for string manipulation were implemented as well as a random number function and functions for dates and times. These functions are more like BASIC than the similar functions that can be achieved with Lua. The newly implemented functions are rnd(), int (number), chr (code), asc (char), val (string), left (string, pos), right (string, pos), mid (string, start, length), insert (string1, string2, pos), len (string), time(), date(), uppercase (string), lowercase (string), and input (x, y, length).
Release Notes: It is now possible to change the font and colours of the editor. In this release, a simple and easy to use particle system was integrated. In addition to bitmap fonts, now SDL monofonts can be used. Text can be drawn in different colors (it was previously only possible with the built-in font). A few monofonts can be downloaded from the homepage. On Linux and Windows, this release uses Lua 5.2.
Release Notes: Some anti-aliasing graphics primitives functions were included. The game window always starts centered on the screen. It is now possible to grab the mouse, so the mouse pointer can't leave the window. Mac OS X is now an officially supported operating system by EGSL.
Release Notes: An easy to use sprite animation system was added in this release. One now has access to file management functions as well as a few tileset graphics functions. Haiku OS is now an officially supported operating system by EGSL, though there is no IDE available.
Release Notes: New features: create empty images and draw on these surfaces; pixel perfect collision; SDL_image has been completely replaced with the Vampyre Imaging Library, leaving fewer dependencies; and many new helper functions (most are mathematical like cos, sin, etc. so one need not type "math.cos" anymore). TrueType font support has been removed, so if you need that feature you should download the older version.
Release Notes: EGSL has built-in functions to handle bitmap fonts for text output and input. Another new function can set the alpha channel for the drawing primitives and image blitting functions.