Projects / EGSL Interpreter

EGSL Interpreter

EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.

Operating Systems

Recent releases

  •  03 Jan 2013 15:29

    Release Notes: It is now possible to change the font and colours of the editor. In this release, a simple and easy to use particle system was integrated. In addition to bitmap fonts, now SDL monofonts can be used. Text can be drawn in different colors (it was previously only possible with the built-in font). A few monofonts can be downloaded from the homepage. On Linux and Windows, this release uses Lua 5.2.

    •  20 May 2012 17:12

      Release Notes: Some anti-aliasing graphics primitives functions were included. The game window always starts centered on the screen. It is now possible to grab the mouse, so the mouse pointer can't leave the window. Mac OS X is now an officially supported operating system by EGSL.

      •  15 Jan 2012 21:49

        Release Notes: An easy to use sprite animation system was added in this release. One now has access to file management functions as well as a few tileset graphics functions. Haiku OS is now an officially supported operating system by EGSL, though there is no IDE available.

        •  15 May 2011 17:28

          Release Notes: New features: create empty images and draw on these surfaces; pixel perfect collision; SDL_image has been completely replaced with the Vampyre Imaging Library, leaving fewer dependencies; and many new helper functions (most are mathematical like cos, sin, etc. so one need not type "math.cos" anymore). TrueType font support has been removed, so if you need that feature you should download the older version.

          •  02 Jan 2011 21:07

            Release Notes: EGSL has built-in functions to handle bitmap fonts for text output and input. Another new function can set the alpha channel for the drawing primitives and image blitting functions.


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