All releases of Dungeon Crawl


Release Notes: This release adds new species (octopodes, sentient land-capable octopuses), reworks the skill training system (dancing is really gone this time), adds reaching to all polearms, adds constriction (nagas, octopodes, some snakes, and tentacled monstrosities), and features a new version of the Abyss.


Release Notes: This release adds a new god (Ashenzari), a new species (Felids), new spells (Malign Gateway, Tornado, Leda's Liquefaction, Summon Dragon, Summon Hydra, and Darkness), removes spells (Bone Shards, Tame Beasts, Portal, Alter Self, and Extension), splits enchantments into hexes and charms, replaces the Selective Amnesia spell with a scroll and book of destruction, improves heavy armor, and shortens the Elven Halls. Makhleb and the Shining One are no longer available as starting gods.


Release Notes: This release fixes an infinite loop when attempting to create randarts named after gods. It also fixes the re-do command wasting a turn, a Swap card not checking for terrain, and corpses not appearing in Tiles inventory.


Release Notes: This release fixes numerous bugs and has several improvements to the interface.


Release Notes: A number of crashes were fixed. Tiles work now on Windows 2000 and earlier. A number of other bugs have been fixed.


Release Notes: Many interface improvements were made. Tiles were greatly improved. All sensible species/class combinations are allowed. The vampire species was added. The good gods were overhauled. The monsters were made smarter.


Release Notes: This release fixes a number of minor bugs.


Release Notes: This release fixes a number of bugs, including crashes which occurred when draconian callers tried to summon drakes, when shadow creatures were cast in a labyrinth, and when a monster blinked onto a trap and was killed by the trap.


No changes have been submitted for this release.


No changes have been submitted for this release.
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