Projects / DooM Legacy / Releases

All releases of DooM Legacy

  •  11 Oct 2003 19:58
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    Release Notes: This release contains bots, new FS functions, flat support resolution from 32x32 up to 2048x2048, translucent HUD in hardware mode, a new Solaris port and better compatibility between supported OS versions, support for OGG Vorbis and MP3 under Win32 (using fmod), a new master server host (the master server still needs to be up, though), and new editing stuff.

    •  10 Feb 2003 10:19
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      Release Notes: This release has improved OpenGL and Glide support, adds support for 3D positional sound cards, and improves map loading time. It also brings new editing features and improvements of the multiplayer part. There are also lots of other features and bugfixes.

      •  09 Jan 2002 19:13
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        Release Notes: This release has a new engine for Transform and Lighting, translucent 3D water and 3D floors, coloured sector lighting, improved load level time, better Heretic support, and experimental MD2 support.

        •  09 May 2001 17:21
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          Release Notes: Improved OpenGL renderer, support for a masterserver to connect your local server, 3D-floors, Fragglescript and Heretic. Along with the native Linux version comes an SDL version with support for Soft-Midi, based on Timidity. A self-installer based on Loki's setup is also provided.

          •  18 Aug 2000 23:58
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            Release Notes: The problem with 3dfx Voodoo3/Banshee cards and the crash in OpenGL renderer have been fixed. A server query can now be properly aborted with ESC.

            •  11 Aug 2000 23:17
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              Release Notes: This version features complete OpenGL support, improved splats code, dynamic/static lighting coronas and FOV in OpenGL mode, join in-game, automatic file copy through network, second mouse for splitscreen, and Boom compatibility.

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