Version 0.5.5 of Diluculum

Release Notes: This is a bugfix release. Most importantly, it fixes a crash that used to happen whan a class was registered in many "LuaState"s.

    Other releases

    •  02 Oct 2011 22:14

      Release Notes: This is a bugfix release. Most importantly, it fixes a crash that used to happen whan a class was registered in many "LuaState"s.

      Release Notes: Strings with embedded zeros going from C++ to Lua are properly handled. A LuaFunction can now be constructed from a chunk of Lua source code. A LuaFunction can also now be "default constructed" (by default, it is constructed from an empty chunk, so it returns nothing).

      •  29 May 2010 10:51

      Release Notes: This release fixed a problem where strings coming from Lua with embedded zeros were not properly handled.

      •  19 Jan 2010 14:36

        Release Notes: This is a minor release, with single addition: a proper way to access the Lua table of globals (also known as "_G") from the C++ side.

        •  23 Jul 2009 07:29

          Release Notes: It is now possible to store Lua functions in Diluculum LuaValue objects. This allows the C++ side to nicely call callbacks implemented in Lua. Binaries, especially in debug builds, should be much smaller because Boost.Variant is no longer used. Some other minor features were added and some bugs were fixed.

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