Release Notes: This release adds support for 11 new formats, a French translation of error codes, new bilinear scaling, a Mathematica interface, some bugfixes, and much more.
Release Notes: WBMP, Sun Raster, GameCube TPL textures, and IFF are now supported as inputs, and WBMP, OpenEXR, JPEG 2000, and TIFF can be saved to file streams. Windows Mobile projects and DevIL.NET were included. Doxygen documentation and improved PDF documentation were provided. Support for cubemaps and spheremaps was improved. Support for alpha-only formats (IL_ALPHA) was added. There were various bugfixes and much more.
Release Notes: The documentation and Valve Texture Format (.vtf) support were improved. Some bugs were fixed.
Release Notes: This release includes DirectX 10 support, better 64-bit support, German translations of the error messages, and more. The typedef void that prevented compilation with the latest GCC was removed as well.
Release Notes: This release has support for two new formats: Mac OS X .icns and JPEG 2000 .jp2 files. JPEG 2000 support comes from the library JasPer. The larger (256x256 and 512x512) .icns are compressed with JPEG 2000 compression, so those are also supported. A bug in the previous release for PNG-compressed .ico files that have a palette (non-standard) has been fixed.
Release Notes: Projects for MSVC++ Express 2008 were added, along with better Linux support. You can now load the 256x256 Vista .ico files. Numerous bugfixes were made.
Release Notes: This release contains many bugfixes and a new mechanism to get a list of the file extensions supported.
Release Notes: Bugs in ilLoadL have been fixed, along with bugs loading some .psd and corrupt .pcx files.
Release Notes: This release contains plenty of new features and bugfixes, including saving .psd files, saving .tif files to more sources, and .plt support. Problems with ilutGetPaddedData were fixed, so the Windows DevIL functions should be a bit faster now.
Release Notes: This release supports three new formats: .pix, .pxr, and .xpm. It also includes better DXTC support, so DXTC (S3TC) can be used with OpenGL and Direct 3D from DevIL. A ton of bugfixes and additions were also made.