Projects / DeSmuME

DeSmuME

DeSmuME is a Nintendo DS emulator that aims to be portable. It can run commercial games or homebrew demos.

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Recent releases

  •  27 Nov 2009 20:23

    Release Notes: This release introduces an entirely rewritten main emulation loop. This completely changes the timing, and breaks old save states. The OS X build is now based on the GTK port, which is more up-to-date. There is a synchronous SPU mode to fix streaming sounds. The Windows version includes Lua engine, path configuration, and 7z de-archiving support.

    •  09 Jul 2009 19:03

      Release Notes: This release introduces many bug corrections, improvements, and new features, including new save autodetection, a new save file format, and full rerecording support.

      •  12 Apr 2009 08:26

        Release Notes: This version contains some odds and ends. A few new games are playable, and RTC works for day/night games. It adds a preliminary software rasterizer (which may be selected instead of OpenGL) that will allow you to work around frustrating display issues.

        •  13 Feb 2009 01:01

          Release Notes: This release fixes a number of emulation bugs. It also adds a few new features like Mic, rumble, and PSG white noise.

          •  04 Jan 2009 16:56

            Release Notes: This release uses a completely reworked 3D core. It also fixes a number of bugs leading to better compatibility and speed.

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