Version 359 of D'Enfent Engine

Release Notes: Updates in GUILoader. The 'interface' sample was reworked using a GUI file. Texture caching has been added to TextureTool to avoid loading duplicated textures to the memory. The 'Bart' game was reworked to use GUI files instead of a hard-coded GUI made in C++. Support for fixed size windows. World2D/Layer classes were introduced to simplify work on 2D applications (use the 'sprites' sample as a reference).

    Other releases

    •  03 Nov 2010 20:51

      Release Notes: Updates in GUILoader. The 'interface' sample was reworked using a GUI file. Texture caching has been added to TextureTool to avoid loading duplicated textures to the memory. The 'Bart' game was reworked to use GUI files instead of a hard-coded GUI made in C++. Support for fixed size windows. World2D/Layer classes were introduced to simplify work on 2D applications (use the 'sprites' sample as a reference).

      Release Notes: The GUILoader class was implemented to load GUI components from text files, and the "sprite_interface" sample program was fully reworked to reflect these changes. There are fixes in the ConfigFile class.

      •  04 Oct 2010 23:12

        Release Notes: New samples were added: to demonstrate ConfigFile class usage and how a gloomy effect from "SilentHill: Home Coming" can be implemented in your game. Enhancements in TextWriter to support Unicode strings. The ConfigFile class was added to store "key=value" text files as well as hierarchical structures (like the GUI system has).

        •  18 Sep 2010 20:43

          Release Notes: The GUI system was refactored: now it is hierarchical. The ADD_TO_TOP flag was removed. The concept of Desktop classes was proposed. Fixes were made in PNGLoader. The Engine was formed as a singleton class. The number of draw calls per frame is available in the Engine class.

          •  11 Sep 2010 11:53

            Release Notes: Building on Windows was fixed.

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