RSS All releases of D'Enfent Engine

  •  03 Nov 2010 20:51

    Release Notes: Updates in GUILoader. The 'interface' sample was reworked using a GUI file. Texture caching has been added to TextureTool to avoid loading duplicated textures to the memory. The 'Bart' game was reworked to use GUI files instead of a hard-coded GUI made in C++. Support for fixed size windows. World2D/Layer classes were introduced to simplify work on 2D applications (use the 'sprites' sample as a reference).

    Release Notes: The GUILoader class was implemented to load GUI components from text files, and the "sprite_interface" sample program was fully reworked to reflect these changes. There are fixes in the ConfigFile class.

    •  04 Oct 2010 23:12

      Release Notes: New samples were added: to demonstrate ConfigFile class usage and how a gloomy effect from "SilentHill: Home Coming" can be implemented in your game. Enhancements in TextWriter to support Unicode strings. The ConfigFile class was added to store "key=value" text files as well as hierarchical structures (like the GUI system has).

      •  18 Sep 2010 20:43

        Release Notes: The GUI system was refactored: now it is hierarchical. The ADD_TO_TOP flag was removed. The concept of Desktop classes was proposed. Fixes were made in PNGLoader. The Engine was formed as a singleton class. The number of draw calls per frame is available in the Engine class.

        •  11 Sep 2010 11:53

          Release Notes: Building on Windows was fixed.

          •  05 Sep 2010 14:57

            Release Notes: Basic network support was added along with a sample program to demonstrate simple network interaction. The "Inventory" sample program was included in the source code archive to show the concept of slots in GUI. Several bugs were fixed in the Interface and PNGLoader classes. The public interface of the Sprite class was simplified to make it easy to use.

            •  21 Aug 2010 17:39

              Release Notes: The font rendering technique used on the Windows OS was improved. Different video modes are supported as well as full screen mode. A new sample program was added to demonstrate new features, such as changing or restoring screen resolution and full screen mode.

              •  18 Jul 2010 21:05

                Release Notes: Text rendering performance and performance of the GPUStateManager class was highly improved.

                •  17 Jul 2010 12:05

                Release Notes: A new sample that demonstrates the "splatting" technique (which is used to form terrains) was added. One more sample game project was added to the VS solution file, and it is now possible to build the game for Windows. A new sample for the DeviceCaps class is available in the source code archive. Code was cleaned up. WindowsSystem functions that were previously stubs were implemented. A TexturesState class was added. PNG file decompression was optimized.

                •  01 Jul 2010 22:51

                Release Notes: Windows OS support. A solution file for Visual Studio 2008 may be found in the source code archive. Projects for all the engine samples and sample game project are also available in the solution file. Several factory classes were introduced: WindowSystemFactory and TimerFactory to instantiate correct implementations of abstract WindowSystem and Timer classes respectively.

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