Projects / Defendguin / Releases

All releases of Defendguin

  •  29 Jan 2006 12:58
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    Release Notes: Joystick button and axis configuration was added to the Options screen. A record of the high score was added. The high score and the last scores/levels are stored to disk. Image files were converted to indexed format, saving 1MB of disk space. Image files were corrected to remove white artifacts seen on 24bpp and 16bpp displays. Some BMP files that were not loadable in Gimp and other viewers/editors have been fixed using Kuickshow.

    •  06 Jan 2002 01:45
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      Release Notes: Makefile tweaks, removal of missing MIDI file loading code, and an updated RPM release.

      •  25 Nov 2001 11:53
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        Release Notes: Graphics tweaks, documentation updates, a man page, and more updates to options screen code were added.

        •  26 Nov 2000 15:06
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          Release Notes: Two player support. Better Mutant AI.

          •  31 May 2000 22:15
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            Release Notes: Joystick support, updates to evil boss graphics, and new command-line options.

            •  02 Dec 1999 07:11
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              Release Notes: Changes to display include tweaks to the title screen starfield, and the addition of level bonus and game over displays. Controls for thrusting and reversing have been added. Documentation updates to the AUTHORS and README files. Music is played during the game and doesn't stop during the "PRESS A KEY" screen. Internal changes include initialization of the array of floating score images, and the prevention of certain incorrect effects such as UFOs going out of bounds if the planet is destroyed, penguinoids getting caught if you just died, UFOs shooting while they are beaming in, and getting hurt by aliens while they are beaming in.

              •  27 Nov 1999 18:49
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                Release Notes: Initial publc release.

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