Release Notes: Sound support, a high score list, redefinable keys, simple load/save game support, and monsters can shoot. There are also a few miscellaneous bugfixes and enhancements.
Release Notes: A port to the SDL library; it no longer uses GGI or DirectX.
Release Notes: A number of new game object types, pickups, and firepower support have been added, and some graphics improvements, bugfixes, and code cleanups have been made.
Release Notes: Some new minor features were added, including green crawly things, security cameras, waving purple flags, bouncing spikes, and more. A number of bugfixes were made. The source code was cleaned up somewhat, and doxygen documentation was added. The basis for a high-score list was added.
Release Notes: Windows support, sound, 32-bit color graphics, improved graphics, massive code cleanups, support for TGA sprites, lives, many bugfixes, instructions screen, and a djGameLib cleanup.
Release Notes: Minor maintenance release. Updated documentation, fixed a couple of bugs.
Release Notes: Improved lifts, rudimentary conveyor belts, power boots, double-size window mode, 16-bit color mode support, infrastructure for add-on mission packs, bugfixes, and other minor enhancements.
Release Notes: Bugfixes, menu improvements, credits screen, and Duke1-style lifts.
Release Notes: Added teleporters, bananas, title screen image; Some cosmetic additions, bugfixes, structural game-flow improvements, menu improvements, new sprite editor features, full-screen mode in X.
Release Notes: Numerous bugfixes, improvements and architectural changes. Widened game viewport.