Projects / Cultivation


Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior.

Operating Systems

Recent releases

  •  10 Aug 2007 22:13

    Release Notes: Sound effects have been added for various in-game actions. Soul trail images contained visibly-segmented curves at higher resolutions---this has been fixed so that soul trails are smooth curves at any resolution. A French translation has been added.

    •  14 Jan 2007 15:00

      Release Notes: The main focus of this release is the inclusion of a much-needed in-game tutorial. The user interface has be polished in several different ways, and one crash has been fixed.

      •  27 Nov 2006 01:00

        Release Notes: The game now has an eventual "win" condition: open the gate to immortality and lead your fellow gardeners through it. The Lead button, used in achieving the goal, can also be used to quell a turf war. In-game tool-tips have been added to explain the buttons. The storage area has been limited to 10 items: older items are dropped once the limit is reached.

        •  13 Oct 2006 20:16

          Release Notes: This release fixes a potential crash at startup.

          •  12 Oct 2006 16:50

            No changes have been submitted for this release.


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