Projects / Cube-OSX

Cube-OSX

Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D game and game engine to Mac OS X.

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  •  24 May 2004 21:12

Release Notes: This version is based on a new release of Cube that has more maps, slightly faster startup times, independent monster animation, new jump and death (with real physics) animations, a new soundtrack, new textures, new triggers, and other fixes. Other minor cleanups were made. The new Cube base is required.

  •  25 Apr 2004 22:42

Release Notes: A major code merge was made, so the program should now be much more stable. It is now compiled with -O3 instead of -O2 to be like the Linux/Windows version, which may be a bit faster. The source now uses .xcode instead of .pbproj to prevent people from opening the source in Project Builder. There were also minor cleanups in the resolution code among other cleanups. MD5 sums are now available for download.

  •  14 Apr 2004 01:07

Release Notes: One can now select the resolution in which they want to play the game. There are also some other minor cleanups.

  •  10 Apr 2004 14:12

Release Notes: The binary is not compiled with debugging symbols anymore, so it should be a little smaller. The binary was compiled with -O2 optimization, so it should be faster. The newest version of the SDL library (1.2.7) is used, which might fix some bugs. The Xcode project now much less dependent on the author's personal build tree. The source is now much smaller because it doesn't include the SDL library's source.

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