Release Notes: Various smaller fixes.
Release Notes: Compared to the lastest rc2 release, nothing much has changed.
Release Notes: This release fixes engine crashes related to portals, problems in genmeshify (to handle libraries better), and an issue with OpenGL rendering to textures. Software animation skinning for gmeshanim now works better.
Release Notes: Various smaller bugs were fixed (compared to 1.0pre2). A few corruption issues on Intel Graphics and nVidia cards were fixed. Memory corruption in the shader system was fixed. A collision detection bug with terrain was fixed.
Release Notes: Several build system changes and fixes were made. Several Python and Perl related fixes were made. Bullet plugin fixes were made. Several fixes were made to the software renderer. A bug with frustvis and dynavis was fixed, which could cause assertion errors in case of objects with empty bounding boxes. A VC7 compiler bug which could cause serious crashes in shader handling was worked around. Some changes were made in gmeshanim to help speed it up. The new preadvance option was added in the particle system. Significant changes were made in the sound manager. Some other smaller fixes and changes were made.
Release Notes: This is a maintenance release with only a few minor bugfixes, that are mostly configuration related. The networking plugins have been fixed a lot.
Release Notes: This release fixes some problems in OpenGL, the ensocket networking plugin, the PNG image loader, fullscreen in Windows/OpenGL, Dynavis bugs, dynamic ambient, the DirectSound renderer, several console bugs, an AWS notebook bug, and sequence manager bugs. The localshadows flag for genmesh now works, the 'ball' mesh object implements iPolygonMesh, static and pseudo-dynamic lighting recalculation is now a lot faster, there are several performance improvements, and there were several configure/autoconf changes.
Release Notes: Minor bugfixes were made in various modules and in the configuration system. A very big performance improvement was made in the OpenGL renderer which could make some levels render up to two times faster.
Release Notes: This release contains small API changes, various bugfixes, lots of documentation updates, and some optimizations.