Release Notes: A "lighter2" tool was added for lightmapping. A decal manager was added. The terrain plugin was improved. A tool to generate terrain basemaps was added. The threading API was improved. Lots of improvements were made to the Python bindings. Lots of internal changes were made. Various documentation updates, bugfixes, and optimizations were made.
Release Notes: Various smaller fixes.
Release Notes: Compared to the lastest rc2 release, nothing much has changed.
Release Notes: This release fixes engine crashes related to portals, problems in genmeshify (to handle libraries better), and an issue with OpenGL rendering to textures. Software animation skinning for gmeshanim now works better.
Release Notes: Various smaller bugs were fixed (compared to 1.0pre2). A few corruption issues on Intel Graphics and nVidia cards were fixed. Memory corruption in the shader system was fixed. A collision detection bug with terrain was fixed.
Release Notes: Several build system changes and fixes were made. Several Python and Perl related fixes were made. Bullet plugin fixes were made. Several fixes were made to the software renderer. A bug with frustvis and dynavis was fixed, which could cause assertion errors in case of objects with empty bounding boxes. A VC7 compiler bug which could cause serious crashes in shader handling was worked around. Some changes were made in gmeshanim to help speed it up. The new preadvance option was added in the particle system. Significant changes were made in the sound manager. Some other smaller fixes and changes were made.
Release Notes: This is the first prerelease of Crystal Space 1.0. This version is meant to be used for testing.
Release Notes: The VBO extension is now on by default. A new foliage generator was added. The old crossbuilder/model loader system has been removed. The ball mesh has been removed. Instead you should use genmesh. A lot of memory leaks have been fixed. The particles mesh has been considerably improved in performance. A more generic event system was added. The render priority system has been changed. A new scene node system has been implemented. The software renderer has been completely rewritten. Lots of bugfixes were made, including fixes for 64-bit computers.
Release Notes: A lot has changed since 0.98r004. The old renderer has been removed and the new renderer now works a lot better. Several other new features and bugfixes were added. The documentation is a lot better now.
Release Notes: The new renderer architecture is now mature. New cal3d models (skeletal animation) were added. A terrain engine that supports modern features like splatting and scattering was added. The VOS project has put in a new networking plugin. Crystal Space now uses "jam" to build, but "make" compatibility is still provided. The OPCODE collision detection plugin has been fixed. OPCODE has no restrictions on commercial usage (as opposed to RAPID), is faster, and uses less memory. The Dynavis visibility culler has been improved. Lots of other fixes and enhancements were made. The documentation was updated.