Projects / Critterding / Releases

RSS All releases of Critterding

  •  06 Mar 2010 10:36

Release Notes: Critter selection and actions (kill, duplicate), new panels (neural net brainviewer, HUD, species list), an optional round planet world, headless mode, optional critter vision using raycasting, and more.

Release Notes: This release has an improved graphical user interface with new settings panels, an exit panel, and a critters vs food graph. It adds a few more body mutations. There are numerous other improvements, fixes, and cleanups.

  •  17 Sep 2009 22:02

Release Notes: This release features a game changing rewrite, and now incorporates Bullet Physics, SDL, mouse look, and phenotypes.

Release Notes: Herbivores and carnivores now have distinct skincolor. Bullets no longer shoot through walls. Text is rendered with fglx. Synaptic plasticity of brains was improved. Many fixes and cleanups were made.

  •  16 Oct 2008 06:33

Release Notes: This release adds custom settings profiles, critter autosaving, and exit-if-empty. Corpses and carrying are disabled by default. There are various fixes and cleanups.

Release Notes: Critters are now classified as herbivores or carnivores. A corpse is poison to an herbivore, and green food is poison to a carnivore. An alpha color bug in critter vision (Nvidia cards) has been fixed. There are engine improvements: backface and frustrum culling + display lists. More efficient copying of brains at procreation time. A simplified (more usable) camera with adjustable sensitivity. Critters can now pick up and drop food.

  •  16 Sep 2008 09:55

Release Notes: An input bug was fixed, amongst other bugs. A corpse entity was introduced. Age inputs were introduced.

Release Notes: Options have boundary checks now. Command option boundaries were improved. The F1 key now pauses and prints the settings and keys. Evolution rate was increased by tuned default settings. Mistakes in the README file were fixed.

Release Notes: Adaptable color neurons; the default is now 3 instead of 2. Adaptable retina size; the default is now 7 instead of 10. All (38) initial brain settings have been made adaptable. An option to flip newborn critters 180 degrees is provided. Simple --help has been implemented. There are many minor fixes and cleanups.

Release Notes: Minor memory leaks were fixed and speedups were made. brain.clearInputs() was implemented. Critter and food size have been made adaptable. Only files with the cr extension are loaded. Retinas Per Row is now adaptable. Default critter sight distance was reduced from 50 to 40, resulting in a performance boost. Settings reporting was cleaned up. The README was updated. A changelog was started.

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