Projects / Critterding

Critterding

Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.

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RSS Recent releases

  •  06 Mar 2010 10:36

Release Notes: Critter selection and actions (kill, duplicate), new panels (neural net brainviewer, HUD, species list), an optional round planet world, headless mode, optional critter vision using raycasting, and more.

Release Notes: This release has an improved graphical user interface with new settings panels, an exit panel, and a critters vs food graph. It adds a few more body mutations. There are numerous other improvements, fixes, and cleanups.

  •  17 Sep 2009 22:02

Release Notes: This release features a game changing rewrite, and now incorporates Bullet Physics, SDL, mouse look, and phenotypes.

Release Notes: Herbivores and carnivores now have distinct skincolor. Bullets no longer shoot through walls. Text is rendered with fglx. Synaptic plasticity of brains was improved. Many fixes and cleanups were made.

  •  16 Oct 2008 06:33

Release Notes: This release adds custom settings profiles, critter autosaving, and exit-if-empty. Corpses and carrying are disabled by default. There are various fixes and cleanups.

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