Projects / Critical Mass / Releases

All releases of Critical Mass

  •  02 Jan 2006 00:49
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    Release Notes: This version adds a Boss level. "Game Over" has been changed to look less pixelated. Sub-menus for audio and video configuration were added.

    •  18 Sep 2005 10:32
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      Release Notes: This release adds an online update checker, a simple scroller to display updates, miscellaneous eye-candy, a volume control for music and sound effects, weapon and ammo display inside the critterboard, and new menu options to control starfield, nebulas, non 4:3 resolutions, and vertical ship movement. Two new levels were added. The documentation was updated. A number of bugs were fixed and support for gcc 4.0.1 was added.

      •  28 Apr 2005 06:16
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        Release Notes: Support for GCC 4.0 was added, a sound issue when hovering over selectable text was fixed, and mission tips were added to the menu.

        •  08 Feb 2005 08:07
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          Release Notes: The "Hello Wiener" level was re-added. Updates were made for GCC 3.4 and for building on OS X. Default key bindings were added for secondary and tertiary weapons to support one-button Mac mice. Better ASCII support was implemented for when entering the pilot's name.

          •  15 Mar 2004 05:17
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            Release Notes: This release adds support for changing the resolution at runtime as well as an option to restart the game when you didn't make the top ten. There are minor fixes and updates.

            •  13 Jul 2003 03:06
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              Release Notes: Autofire was added, along with support for gcc 3.x and Intel 7.0.

              •  20 Jan 2002 21:24
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                Release Notes: This release adds a default soundtrack, minor fixes, and some cleanup.

                •  05 Dec 2001 04:57
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                  Release Notes: A new leader board (top-10), level/models/sound-effects, scoring system updates, and support for gcc 3.0.

                  •  19 Nov 2001 21:05
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                    Release Notes: A couple of weapons which are now the default (primary, secondary, tertiary) when the skill level is set to INSANE, a new model, and replacement of the Halloween level.

                    •  10 Nov 2001 02:50
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                      Release Notes: The menu system has been polished and some eye-candy/cycle-wasters have been added (all of which can be turned off), and the main settings can be changed in-game (see config menu).

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