Projects / Critical Mass / Comments

Comments for Critical Mass

08 Mar 2004 03:47 skquinn

Fantastic
This is a very good game, and incredibly addictive too.
If you were a fan of the many vertically scrolling
shooter arcade games released through the mid-1980s
through the 1990s, this is definitely worth a look.

20 Jan 2002 20:00 sliqx

Re: Citical Mass
Mmmh, once mouse smoothing is set to 0, mouse motion events are unfiltered. How many frames per second are you getting? Maybe critter is picking up Mesa and is rendering via software that would make things feel laggy. run 'ldd critter' and make sure it picks up the proper libGL.

If your are getting > 50 fps with mouse smoothing set to 0 and the proper GL libs and it still feels laggy, send me your .critter file, the output of critter (i.e. critter > dump.txt), and your system specs.


>
> %
> % % This game would be cool if i
> could
> % get
> % % it to work right. Built it on
> % Slack8
> % % and the mouse gets lagged badly
> % even
> % % after editing the mouse
> % sensitivity.
> %
> %
> % Try setting the mouse smoothing to
> % 0.
> %
>
> That did nothing to fix it
>


13 Jan 2002 22:20 Daito

Re: Citical Mass

>
> % This game would be cool if i could
> get
> % it to work right. Built it on
> Slack8
> % and the mouse gets lagged badly
> even
> % after editing the mouse
> sensitivity.
>
>
> Try setting the mouse smoothing to
> 0.
>

That did nothing to fix it

13 Jan 2002 21:51 sliqx

Re: Citical Mass

> This game would be cool if i could get
> it to work right. Built it on Slack8
> and the mouse gets lagged badly even
> after editing the mouse sensitivity.


Try setting the mouse smoothing to 0.

11 Jan 2002 16:18 Daito

Citical Mass
This game would be cool if i could get it to work right. Built it on Slack8 and the mouse gets lagged badly even after editing the mouse sensitivity.

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