Projects / Critical Mass

Critical Mass

Critical Mass (Critter) is an SDL/OpenGL space shoot'em up game. Your world has been infested by an aggressive army of space critters. Overrun and unprepared, your government was unable to defend its precious resources. As a last effort to recapture some of the 'goodies', you have been placed into a tiny spacecraft and sent after them.

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Recent releases

  •  02 Jan 2006 00:49

    Release Notes: This version adds a Boss level. "Game Over" has been changed to look less pixelated. Sub-menus for audio and video configuration were added.

    •  18 Sep 2005 10:32

      Release Notes: This release adds an online update checker, a simple scroller to display updates, miscellaneous eye-candy, a volume control for music and sound effects, weapon and ammo display inside the critterboard, and new menu options to control starfield, nebulas, non 4:3 resolutions, and vertical ship movement. Two new levels were added. The documentation was updated. A number of bugs were fixed and support for gcc 4.0.1 was added.

      •  28 Apr 2005 06:16

        Release Notes: Support for GCC 4.0 was added, a sound issue when hovering over selectable text was fixed, and mission tips were added to the menu.

        •  08 Feb 2005 08:07

          Release Notes: The "Hello Wiener" level was re-added. Updates were made for GCC 3.4 and for building on OS X. Default key bindings were added for secondary and tertiary weapons to support one-button Mac mice. Better ASCII support was implemented for when entering the pilot's name.

          •  15 Mar 2004 05:17

            Release Notes: This release adds support for changing the resolution at runtime as well as an option to restart the game when you didn't make the top ten. There are minor fixes and updates.

            Recent comments

            08 Mar 2004 03:47 skquinn

            Fantastic
            This is a very good game, and incredibly addictive too.
            If you were a fan of the many vertically scrolling
            shooter arcade games released through the mid-1980s
            through the 1990s, this is definitely worth a look.

            20 Jan 2002 20:00 sliqx

            Re: Citical Mass
            Mmmh, once mouse smoothing is set to 0, mouse motion events are unfiltered. How many frames per second are you getting? Maybe critter is picking up Mesa and is rendering via software that would make things feel laggy. run 'ldd critter' and make sure it picks up the proper libGL.

            If your are getting > 50 fps with mouse smoothing set to 0 and the proper GL libs and it still feels laggy, send me your .critter file, the output of critter (i.e. critter > dump.txt), and your system specs.


            >
            > %
            > % % This game would be cool if i
            > could
            > % get
            > % % it to work right. Built it on
            > % Slack8
            > % % and the mouse gets lagged badly
            > % even
            > % % after editing the mouse
            > % sensitivity.
            > %
            > %
            > % Try setting the mouse smoothing to
            > % 0.
            > %
            >
            > That did nothing to fix it
            >


            13 Jan 2002 22:20 Daito

            Re: Citical Mass

            >
            > % This game would be cool if i could
            > get
            > % it to work right. Built it on
            > Slack8
            > % and the mouse gets lagged badly
            > even
            > % after editing the mouse
            > sensitivity.
            >
            >
            > Try setting the mouse smoothing to
            > 0.
            >

            That did nothing to fix it

            13 Jan 2002 21:51 sliqx

            Re: Citical Mass

            > This game would be cool if i could get
            > it to work right. Built it on Slack8
            > and the mouse gets lagged badly even
            > after editing the mouse sensitivity.


            Try setting the mouse smoothing to 0.

            11 Jan 2002 16:18 Daito

            Citical Mass
            This game would be cool if i could get it to work right. Built it on Slack8 and the mouse gets lagged badly even after editing the mouse sensitivity.

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