Release Notes: The desired buffer size in samples passed to SDL_OpenAudio() is now a power of 2, as required by some versions of SDL. If previous versions do not start, this change may resolve that problem.
Release Notes: This release links with version 0.1.6 of the flatzebra library. To better reflect the original game, the spinners now make a descending sound, a slowly accelerating cadence sound has been added, and the background color now changes to indicate the level.
Release Notes: The F11 key now toggles between full-screen mode and window mode.
Release Notes: The game now pauses automatically when the window loses focus.
Release Notes: This version links with the new flatzebra 0.1.2. The gameplay has been slightly adjusted to make it more accurate. Experimental --record and --play command-line switches have been added to record a game and play it back later. Experimental support for the Xbox 360 USB controller has been added. Memory leaks have been removed.
Release Notes: A new "--auto" command-line switch has been added to tell the computer to play the game by itself.
Release Notes: This is a maintenance release that uses the flatzebra library, a slightly improved successor to gengameng that provides a sound mixer.
Release Notes: Lame and possibly annoying sound effects have been added.
Release Notes: This version extends the original Astrosmash game principles by adding falling question marks that increase the player's capacities when shot, and by granting bonus lives less often. Also, the stars in the background now move (slowly).
Release Notes: Adaptation to a new release of the 'gengameng' library.