Cosmosmash is a game where you control a base that must destroy rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash video game for the Intellivision by Mattel Electronics.
| Tags | Games/Entertainment Arcade |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C++ |
Recent releases


Release Notes: The F11 key now toggles between full-screen mode and window mode.


Release Notes: The game now pauses automatically when the window loses focus.


Release Notes: This version links with the new flatzebra 0.1.2. The gameplay has been slightly adjusted to make it more accurate. Experimental --record and --play command-line switches have been added to record a game and play it back later. Experimental support for the Xbox 360 USB controller has been added. Memory leaks have been removed.


Release Notes: A new "--auto" command-line switch has been added to tell the computer to play the game by itself.


Release Notes: This is a maintenance release that uses the flatzebra library, a slightly improved successor to gengameng that provides a sound mixer.