Projects / Cosmosmash


Cosmosmash is a game where you control a base that must destroy rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash video game for the Intellivision by Mattel Electronics.

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RSS Recent releases

  •  19 Apr 2013 21:46

    Release Notes: The desired buffer size in samples passed to SDL_OpenAudio() is now a power of 2, as required by some versions of SDL. If previous versions do not start, this change may resolve that problem.

    •  21 Jul 2012 23:11

      Release Notes: This release links with version 0.1.6 of the flatzebra library. To better reflect the original game, the spinners now make a descending sound, a slowly accelerating cadence sound has been added, and the background color now changes to indicate the level.

      •  17 May 2010 05:21

        Release Notes: The F11 key now toggles between full-screen mode and window mode.

        •  31 Mar 2010 14:00

          Release Notes: The game now pauses automatically when the window loses focus.

          •  27 Feb 2009 07:04

          Release Notes: This version links with the new flatzebra 0.1.2. The gameplay has been slightly adjusted to make it more accurate. Experimental --record and --play command-line switches have been added to record a game and play it back later. Experimental support for the Xbox 360 USB controller has been added. Memory leaks have been removed.


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