Projects / Construo


Construo is a simple 2D construction program for objects that consist of rods and springs that react to physical forces. It can be used to construct buildings and structures like bridges, towers, and space shuttles, and lets you watch them fall to the ground, smash, and break.


Recent releases

  •  29 Jul 2003 11:41

    Release Notes: This version adds a switch to disable thick lines in X11, adds runtime switching to full screen, adds different cursors for different tools, adds a Blender-like 'remove doubles', fixes 'make install', adds grid support, fixes a crash-bug with the user/ directory, fixes some missing keybindings, fixes missing #ifdef/#endif for XVidMode, adds zlib support, includes some small optimizations, fixes problems with 16bit XServers, and includes some more example constructions.

    •  13 Jan 2003 05:40

      Release Notes: This release fixes an id-overlap bug, adds zoom support, adds scroll support, adds simple GUI, adds House of Horror Part, adds fullscreen support, adds moving of objects, adds rotation of objects, adds optional Glut support for hardware accelerated OpenGL, adds support for anti-aliased lines and transparency, fixes particle physics, adds particle velocity editing, adds a file manager with thumbnail preview, adds custom collider objects, and adds the ability to move colliders in a running simulation.

      •  23 Nov 2002 14:52

        Release Notes: It is now possible to add fixed particles and remove objects. An undo option for rewinding to the state before it was 'run' is given, and the code was rewritten to only use Xlib and not require any additional libraries. The XML file format was replaced by s-expressions, removing another library dependency and resulting in more readable files. An abstraction layer for simplifying porting was created. An in-game help screen is available, and some example files were added.


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