Release Notes: New sparring arenas were added: small dojo and forest. Commands for building, utilitool, and multi tool were extended. The ability to build upon other structures if set with a command was added. New things to build were added, including vaulting. Being shot in the head and somehow surviving causes temporary blindness. Captured and chained prisoners can be permanently blinded if a melee weapon is equipped and they are chained, which can only happen in certain jails and dungeons.
Release Notes: A new Morgenstern weapon was added. The game now has 48 weapons. To add more, macro code will have to be changed in qcsrc/common/item.qh . Rifle type bullet casings have been added, with different sizes. You can tell what weapon an opponent has by the shells on the ground. Weapon jam code has been fixed. A new stone house has been added, which you can build with the mutitool.
Release Notes: A 9mm pistol weapon was adde. You can now flood the world with slime. There were improvements and fixes in the level flooding code. Server and Client netfps and ticrate can be set via the misc menu. This allows you to use more bandwidth for a smoother gameplay tradeoff, which is good for LAN games or high speed Internet games where there is low ping.
Release Notes: You can now flood any map with lava (Create>Mutators>(under foliage)). Flooding with water has been improved. Fields of wheat (kelp if built underwater) and greenhouses can now be constructed with multitool and utilitool. The percentage of building types when randomly placed can be controlled by variables now. When a building is destroyed, the flag drops to the earth, if it was holding a flag. Various bugfixes have been made.
Release Notes: The grenade mutator has been added to this release (off hand grenades); V to throw. Additionally, you can now turn your gun sideways by pressing L; recoil is directed in the new changed axis. A laser dot can be enabled on the pistol (F+R), and its intensity and brightness toggled. Some new buildings have been added to the building mutator. Various bugfixes with regards to the rotary cannon on the light tank and mannable turret(s) have been accomplished. Grenades can be enabled in the create>start weapons menu.
Release Notes: This release added a PDW submachine gun (9mm) and new mounted ancient weapons: Roman Ballista (Scorpion) and Charbelcher (fire mortar). Other changes includes custom aiming reticles for the PDW and the Mac-10 style machine guns.
Release Notes: New additions include 7 mannable turrets (which can be built using the utili-tool), Oil Pumps, Factories, and various fences and concrete walls, as well as a new tank (a mortar tank). Buildings leave rubble when destroyed; they can be rebuilt from the rubble. The oil pumps and solar panels now fill up your team's oil and energy tanks, and power the chemical and munitions factories that supply your ammo depot. They also power shields you might build (utilitool). There are various other improvements.
Release Notes: A new map, volcanic island, that is good for vehicle fights and buildable buildings. You can now clear away trees using mines or the large aerial bomb of the nieuport biplane. Additional areas in the darkhold random dungeon map. Miscellaneous bugfixes and additions.
Release Notes: The aerocommander airplane can now coast before taking off, and there are prop damage boxes for each prop. You can feed opponents into said props (think Raiders of the Lost Ark). E+W to increase engine speed. E+S to decrease. The nieuport, sopwith, and fokker biplanes now have prop damage boxes; you can run opponents down with them. The helicopters now have damage boxes for the tail rotors. Spin the sparrow around to take out all nearby attackers. There are miscellaneous bugfixes.
Release Notes: Death by rotor: this release adds the ability to destroy one's opponents when using the helicopter vehicles by tilting forward the rotor blades and allowing one's enemies to make contact. This is done via 16 invisible trigger boxes for each helicopter arranged in a circular pattern. The origins of the hit-boxes pertain to the pitch of the vehicle thanks to being updated by their .think function. Another player model is included. Set it in the misc. user menu and apply to be able to select it.