Release Notes: Water animation on the "fountain" level is added. The game is ported to the "Kambi VRML game engine" version 2, which brings many bugfixes and optimizations. New levels may be designed using VRML/X3D events, drag sensors, shaders, and so on.
Release Notes: A new demo level was added: the fountain, done in pure VRML 2.0 format (no more VRML 1.0). Major shadow improvements were made: z-fail was implemented and proper detection when z-fail is needed is done, so faster z-pass is used when possible. Shadow volumes silhouette optimization was improved: now models don't have to be perfect 2-manifolds to use this. Frustum culling for shadows was much improved. Arrows are affected by gravity. An underwater "sick" projection effect was added. Numerous memory and speed optimizations were made. A new "Conserve memory" feature fixes all issues on older Radeon graphic cards.