Version 1.0.0 of The Castle

Release Notes: The code has been upgraded to use the latest Castle Game Engine version 4.0.0, which brings many improvements and optimizations. Creatures are now a little smarter and more configurable. Collisions are handled in a uniform fashion, which fixes some problems with creature vs. creature collisions (for example, a creature can now step over the corpse of another creature). Collisions with the ground when the creature was pushed by a force are now fixed. The game data and source code are much simpler and easier to extend. Levels and creatures load much faster and require less memory.

Other releases

  •  27 Jan 2013 01:01

Release Notes: The code has been upgraded to use the latest Castle Game Engine version 4.0.0, which brings many improvements and optimizations. Creatures are now a little smarter and more configurable. Collisions are handled in a uniform fashion, which fixes some problems with creature vs. creature collisions (for example, a creature can now step over the corpse of another creature). Collisions with the ground when the creature was pushed by a force are now fixed. The game data and source code are much simpler and easier to extend. Levels and creatures load much faster and require less memory.

  •  01 Jan 2012 21:48

Release Notes: Updated to use "Castle Game Engine" 3.0.0. Faster loading of 3D resources (levels, creatures, and such). The ability to design custom levels using X3D, with shader effects and other features from the latest engine version.

  •  07 Jan 2011 22:56

Release Notes: Water animation on the "fountain" level is added. The game is ported to the "Kambi VRML game engine" version 2, which brings many bugfixes and optimizations. New levels may be designed using VRML/X3D events, drag sensors, shaders, and so on.

  •  04 Jan 2009 16:57

Release Notes: The VRML engine was updated to the newest version. This provides fixes for Mesa3d (especially on Intel GPUs) and frustum culling optimizations.

  •  13 Sep 2008 18:06

Release Notes: Support for the OpenAL-Soft implementation was fixed. OpenAL-Soft is detected now, new enumeration of available sound devices works, and everything else works as with older OpenAL implementations.

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