Projects / Castle Game Engine

Castle Game Engine

Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.

Tags
Licenses
Operating Systems
Implementation

RSS Recent releases

  •  06 Feb 2013 00:53

Release Notes: This release adds small fixes and improvements to font-related units and examples.

  •  04 Feb 2013 23:47

Release Notes: A new API for developers to use and extend creatures, levels, items, and custom 3D objects. A new system of creating resources and levels where basic 3D game features can be expressed in game data without the need to modify source code. New engine documentation was created: tutorial, classes overview, and a guide to creating game data. Many improvements to navigation, screen effects, and other engine parts were made.

Screenshot

Project Spotlight

Devel Live CD

A Live CD to compile programs.

Screenshot

Project Spotlight

Wandora

A Topic Map editor application.