Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
|Tags||Game Engine 3D X3D VRML OpenGL OpenAL|
|Operating Systems||Linux (32 and 64 bit) Mac OS X FreeBSD Windows (32 and 64 bit)|
|Implementation||Free Pascal Lazarus IDE|
Release Notes: This release adds small fixes and improvements to font-related units and examples.
Release Notes: A new API for developers to use and extend creatures, levels, items, and custom 3D objects. A new system of creating resources and levels where basic 3D game features can be expressed in game data without the need to modify source code. New engine documentation was created: tutorial, classes overview, and a guide to creating game data. Many improvements to navigation, screen effects, and other engine parts were made.