Projects / cadaverserver

cadaverserver

Cadaver is a simulated world of cyborgs and nature in realtime. The battlefield consists of forests, grain, water, grass, carcass (of course) and lots of other things. The game server manages the game and the rules. You start a server and connect some clients. The clients communicate with the server using a very primitive protocol. They can order cyborgs to harvest grain, attack enemies or cut forest. The game is not intended to be played by humans! Instead the idea is that you write artificial intelligence clients to beat the other artificial intelligences.

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Recent releases

  •  06 Feb 2000 03:35

    Release Notes: Fast full-circle viewing, cyborgs now EXACTLY reach their target coordinates, halving of walking speed, drastically decreased eating speed, dead cyborgs are now carcasses, restructured and simplified directories, improved server performance, a fix for a server timing deadlock, a new server console command to display network statistics,a reduced length of cyborg life to 1200 seconds, and changed behaviour when multiple QN are received.

    •  03 Jan 2000 19:04

      Release Notes: A prohibition on running out of the map, and storage limited to 10.0 items.

      •  13 Dec 1999 11:56

        Release Notes: The server is unchanged but spyboss now has sound and great graphics.

        •  28 Jul 1999 07:04

          Release Notes: Initial release.

          Screenshot

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