Cocoa 3D Tutorial provides a Cocoa framework to interface the OpenGL library in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D.
|Tags||education Software Development Libraries Application Frameworks Scientific/Engineering Visualization multimedia Graphics 3D Rendering|
|Operating Systems||Mac OS X|
|Implementation||Objective C C|
Release Notes: New classes were added, including StringTexture, AnimatedProcTexture, PlainSurface, and the new InteractiveView to move around in the space and select objects in 3D. Many rough corners had been rounded, literally, in some cases: procedural textures are now born to be tile-able.
No changes have been submitted for this release.