bwfirt is a framework for benchmarking ray tracing kernels in the context of a realistic light simulation application. The most important capabilities tested here are: fast ray shooting and visibility functions for incoherent mono-rays (no bundles), numerical robustness, and small memory footprint. The framework implements a simple pathtracer to generate rays with a real-life distribution. Developers can easily plug in their cores to the framework, which then compiles the output images, running times, and memory utilizations of the different kernels into a PDF, providing a clear comparison.
| Tags | multimedia Graphics 3D Rendering |
|---|---|
| Licenses | GPLv3 |
| Operating Systems | POSIX Linux |
| Implementation | C++ |