Projects / bwfirt

bwfirt

bwfirt is a framework for benchmarking ray tracing kernels in the context of a realistic light simulation application. The most important capabilities tested here are: fast ray shooting and visibility functions for incoherent mono-rays (no bundles), numerical robustness, and small memory footprint. The framework implements a simple pathtracer to generate rays with a real-life distribution. Developers can easily plug in their cores to the framework, which then compiles the output images, running times, and memory utilizations of the different kernels into a PDF, providing a clear comparison.

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  •  12 Dec 2007 14:11

    No changes have been submitted for this release.

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