BurgerSpace is a game in which you are a chef, and must walk over hamburger ingredients (buns, meat, and lettuce) to make them fall from floor to floor, until they end up on the plates at the bottom of the screen. It requires the SDL multimedia library. It is a clone of the 1982 BurgerTime video game by Bally Midway.
| Tags | Games/Entertainment Arcade |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C++ |
Recent releases


Release Notes: Selecting a slot number when loading or saving games can now be done with the up and down keys to accommodate keyboard layouts in which digits are shifted, like the French keyboard. A GCC 4.7 compilation issue related to the close(1) function has been resolved.


Release Notes: This version links with version 0.1.6 of the flatzebra library.


Release Notes: A two-player, experimental network version is included. (This version still provides the stand-alone single-player game.) The F11 key now toggles between full-screen mode and window mode.


Release Notes: The game now pauses automatically when the window loses focus.


Release Notes: This version links with the new flatzebra 0.1.2. Various fixes to compile under GCC 4.3 have been made.