Projects / BurgerSpace

BurgerSpace

BurgerSpace is a game in which you are a chef, and must walk over hamburger ingredients (buns, meat, and lettuce) to make them fall from floor to floor, until they end up on the plates at the bottom of the screen. It requires the SDL multimedia library. It is a clone of the 1982 BurgerTime video game by Bally Midway.

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RSS Recent releases

  •  17 May 2010 05:18

    Release Notes: A two-player, experimental network version is included. (This version still provides the stand-alone single-player game.) The F11 key now toggles between full-screen mode and window mode.

    •  31 Mar 2010 14:00

      Release Notes: The game now pauses automatically when the window loses focus.

      •  27 Feb 2009 07:05

      Release Notes: This version links with the new flatzebra 0.1.2. Various fixes to compile under GCC 4.3 have been made.

      •  22 Dec 2007 16:41

      Release Notes: Games can now be saved and loaded. (This code is experimental.) Also, it should now be slightly easier to turn corners (compared with an unpatched 1.8.1 version).

      •  02 Jun 2003 22:41

      Release Notes: You can now choose to shoot with the Z key instead of the Ctrl key. This version uses the flatzebra library, a slightly-improved successor to gengameng that provides a sound mixer.

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